Spiderman in the upside down pose
This is the front view of the spiderman hanging upside down on his web. I used FK for both the arms and legs. To do this, i first rotate the whole spiderman around the x-axis by 180. Next, i rotate both the spiderman's shin by the z-axis. At this point, the legs look like it was being bent from the back.After rotating the shin, i rotated the left foot about the x, y and z-axis. I went on to rotate the thighs. I rotated both the thighs about the x, y and z-axis. on this rig there is an extra controller for the hips. So, i rotated that on its x-axis. There is a controller for the spine called spine root. i rotated it on its x-axis to make it look like the legs are bent from the front. There is also another controller for the hips. I rotated it around its x-axis. Then, i rotated the left and right shoulder around their x, y and z-axis to bring up the shoulders to make it more natural. Lastly, for the arms i rotated the upperarms on their x, y and z axis, the forearm on its y-axis. For the fingers, i used the attribute such as thumb 1 and index 1 to control how much i want the fingers to curl.
Spiderman sitting on a rock pose
this is the reference picture for this pose.
This is the side view. The side view of spiderman in this pose looks more like he is in the air than sitting on a rock. For the back, there are three controllers to control the spine. I rotated all three on their x, y and z-axis to make spiderman look like he is leaning forward. As for the head, i rotated it on its x, y and z-axis.
This is the top view.
Spiderman climbing a building pose
This is the reference pic for this pose.
Reflection
From this project, i have learnt about IK (inverse kinematics) and FK (Forward kinematics). In IK mode, we are moving one joint and the joints that are connected will also move together. In FK mode, we are rotating the joints one by one and from the back. For example moving the arm. We start by rotating the shoulder first, then the upperarm, the forearm and lastly the wrist. I have also learnt that when handling a rig, especially a rig like this, i cannot move the "binds" to get the poses. It will distort the rig.
When i first know that this is our project, i thought it was easy because all we have to do is just bending spiderman into various poses. But when i started doing it, i find that is not that easy to do it good the first time. It is not easy because the poses that we put spiderman into have to suit its character which is agile. Secondly, it is also not easy to incorporate line of action into the poses and make it look natural. Last but not least, when i am selecting the controllers, i often select some other things and when the spiderman is bent in certain poses, it is hard to find the controllers.
For this project, i believe i can do a better job if i have used some other poses.
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