This is the generic walk cycle i created. The head is rotated on the y-axis to make the head look like the person's head is bobbing when he walks. I also rotated the pelvis to make the body looked arched at the extreme pose which is the first pose of this walk cycle.
This is the animation of the person walking to a box and jumping off the box. I rotated the shoulders back when the man is preparing to jump. I also make the man squat down before jumping so that there is some kind of anticipation.
Reflection
For this assignment, I felt that i can do better for the part before the person got up the box because for this, it looks like the person slide a bit and struggling to get up the box. I also felt that 5s is a bit too short for this walk because at the end the person didnt look like he has landed on the ground before the video ended. From this assignment, i have learnt to apply some of the 12 priciples of animation to make the animation more realistic. I have applied the principle anticipation on this animation. Anticipation is the preparation of an action. It tells us what is about to happen. The part where anticipation is used is the part where by the person bend down before he jump. I have also applied a bit of overlapping action in this animation. Overlapping of action means having slight variations in the timing and speed of loose parts makes objects seem more natural.It also make objects and movement look more interesting. The part where by i applied this principle is the part where the person step on the box. I have made the left leg step up onto the box first and then keyframe the right leg a few keyframes away so that it does not look like both the legs go up the box concurrently.
This animation will be quite easy if you realised that you cannot set the keyframe at the same place for both the legs and for the bending down and moving the person up in order to achieve the effect that you one. For this, i tried a few times before i get this. The first few times were quite difficult for me as i have to trial and error to get the keyframes right. For the generic walk cycle, it is quite confusing as i cannot tell which leg is infront and which is at the back.